Understanding how to manipulate transformation matrices can greatly expand your Maya rigging repertoire. This article will eschew theoretical discussions. Instead, it will demonstrate fundamental concepts by guiding you through a simple node-based constraint setup.
In this tutorial you’ll find out how to derive the world position of a Maya object (transform) using a node network.
Although you can opt to use MEL or Python when calling Maya commands yourself, Maya only logs your user actions in the Script Editor in MEL. In this tutorial you will learn how to visually transcribe the logs into Python that you can use in your own scripts.
In this tutorial you will learn the basics of code flow in Python, and how it differs in this respect from MEL.